Pocket PC Thoughts: The Most Fun You Can Have in a Warehouse! - Resco's Sokoban reviewed

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Wednesday, June 28, 2006

The Most Fun You Can Have in a Warehouse! - Resco's Sokoban reviewed

Posted by Vincent M Ferrari in "SOFTWARE" @ 08:00 AM



Figure 2: Inside the warehouse.

As you'll notice, Resco employed some really nice native VGA graphics, something I wish more developers would do. They're really clean and add an extra level of detail to the character and the boxes.

Resco also deviated from the standard "top down" view utilized in most Sokoban variants, and instead went with a 3/4 isometric view. It's an interesting angle to play the game from, but it does tend to make the controls feel a little "weird." The d-pad moves you up, down, left, or right. To push a box, simply get behind it and move in the direction you want to push it.

This brings up one of the first reasons I love the work Resco did on this game so much. The first few times I played the game, I really enjoyed it, but there was a minor annoyance that got more and more frustrating as the levels got harder and harder. Like most Windows Mobile handhelds, my Axim has an extremely sensitive d-pad. I noticed that there were many times I would press the directional arrow to move a box, and my character would move three or four squares, placing the box in an unmovable position and forcing me to undo and redo over and over again. When I was originally making my "mental notes" for this review, that was going to be a dealbreaker for me.



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